King@blackneon.net to Lemmy Shitpost@lemmy.world · edit-21 day agoTo celebrate Oxford Word of The Year, Submit your most worthy ones for rating in the commentscorp.oup.comimagemessage-square43linkfedilinkarrow-up1103arrow-down14file-text
arrow-up199arrow-down1imageTo celebrate Oxford Word of The Year, Submit your most worthy ones for rating in the commentscorp.oup.comKing@blackneon.net to Lemmy Shitpost@lemmy.world · edit-21 day agomessage-square43linkfedilinkfile-text
minus-squarepaultimate14@lemmy.worldlinkfedilinkarrow-up1·4 hours agoIt’s hard to generalize, but often it’s really just a few whales propping the whole thing up. While they may make up 2% of the users, they can account for 50% to an astounding 70% of game developers’ profits The linked article is referencing Candy Crush, not AAA games, but it’s hard to find published data on the matter. Different games and communities will be different, but I would hesitate to broadly blame consumers for this.
It’s hard to generalize, but often it’s really just a few whales propping the whole thing up.
The linked article is referencing Candy Crush, not AAA games, but it’s hard to find published data on the matter. Different games and communities will be different, but I would hesitate to broadly blame consumers for this.