Just your typical internet guy with questionable humor

  • 22 Posts
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Joined 2 years ago
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Cake day: June 22nd, 2023

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  • Medical work, too. Several exam machines only work with Windows. I’ve heard once that “wine’s pretty good nowadays”, which completely ignores the detail that it isn’t tested with said equipment and its drivers.

    Anything related to engineering, whether civil or mechanical, also goes with either Windows or Mac, because the free CAD options don’t hold a candle to AutoCAD and others.

    Lastly, there’s no FOSS alternative to completely replace Microsoft Active Directory, so offices where 90% of the work is done on the web browser won’t bother because they’ll be losing control over individual machines.

    There’s so much focus on “me” and “freedom” that they often forget there’s a whole damn world of different needs around them.





  • I GM’d WFRP 2e a few times. In one session, a big ram that doubled as a mount for one of the players was slowly becoming a vessel for a daemon, culminating with an attack against the owner. Missed the first attack, but the second was a critical*: 27 points of damage (player characters usually have 12-14 hit points), which made it a one-hit-fatality, ripping the head clean out of the body. I kinda felt bad for the player, but the scene was just too good

    * In 2e, criticals are only when rolling for damage. If the D10 comes out 10, it’s a critical and you roll again, adding up. Rolling 10s again also count as critical and let you roll again.








  • Adding to zero’s post, you can see most of these things in Castlevania SotN. There are very few times you’re stopped to have some dialogue and it never lasts more than a minute. There is one key item to open one door, everything else you’re supposed to explore whenever you acquire the proper skill (high jump, bat form, mist form)

    Don’t be afraid of putting most content “out of the way”, away from the main path. Be sure to leave a number of “you need this power/skill” places around the “main intended path”, so the player might have that “aha!” moment when they get a new skill. \

    Speaking of skills, don’t make them useful only at super specific places or situations. Give many places for them to be used and abused. “But this is too OP” - just put some situations where it’s not as OP, rather than giving a nerf that makes nobody use it outside the mandatory places. Mist form in SotN makes you invulnerable, super OP, right? Have fun in this long ass corridor (where wolf form shines, instead)

    Personally, I much prefer tutorials to be optional, like you have to manually select the “tutorial” menu option.