I would love a few recommendations, if you don’t mind. I played mostly Warhammer 2nd edition but can’t seem to get around to the latest 4th edition. It feels convoluted and not “balanced”, if that makes sense. Every few sessions I keep thinking there has to be a better and/or less complicated system out there.
I mostly want the rules to get out of the way of the story we are playing, but still want some depth, differentiation and player choices. And I need a decent magic system, which seems to be the hardest to get right.
Any ideas ?
Thank you for the detailed answer!
I played Pathfinder for a few sessions, but didn’t care much for the combat system. I tend to favor conditions over hitpoints these days, and from what I recall Pathfinder was very A+B-C. “Wounded-Dying-Dead” systems are a bit too simplified, but I find around 15 hp to be the maximum I enjoy tracking.
Fate looks interesting for sure. It isn’t what is was looking for, but the quick rules’ overview I just watched was very intriguing. I might try to find a session to watch to get a better idea of how the system plays out.
Now Chronicles of Darkness… is not the medieval-fantasy setting I was looking for, but the system hits all the right spots. Around 10hp max, but with pretty much “wounded-dying-dead” superimposed - 9 attributes which combine to give various sub-stats - enough skills to cover basic situations, but room for specialisation as you see fit - rolling lots of dice for epic situations, but counting them fairly simply - and role playing elements integrated into the system through vices and virtues.
From what I quickly watched, I love it. I might try to adapt it to medieval fantasy, or just play a a short campaign in the intended world to get a feel for it. Really cool any way, thanks again.