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Cake day: June 15th, 2023

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  • RightHandOfIkaros@lemmy.worldtoGreentext@sh.itjust.worksSuicide is cringe
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    4 days ago

    Well you are certainly priveleged enough to have never been at a point to consider it yourself. But speaking the way you do, frankly, is insensitive. Perhaps with something like this, it takes a person feeling it for themselves to understand.

    While suicide is the most selfish act a person can do that harms way more people than just the person committing it, the suicidal person themselves does not see it that way. They may even rationalize it as a benefit to everyone else. (Just as a note, I am not talking about the 13 year old girls on TikTok that say they are depressed or whatever for attention, I am talking about genuinely depressed people that may make multiple suicide attempts, not for attention) They experience something so deeply negative that their thinking becomes warped to the point that suicide seems like the only logical way out of that situation. Its like putting blinders on a race horse; all other potential avenues of escape beside suicide get irrationally hand-waived away by their brain, almost automatically. As sure as you are of your own gender, or that you are a certain sexuality, or that 2+2=4, that is how certain a suicidal person becomes that suicide is the only “correct” answer to their problem. But to a person not effected by that thinking, such as yourself, there may be an incredibly “obvious” and even easy or simple answer that doesn’t involve suicide. Unfortunately, a suicidal person will effectively dismiss it with the same level of dismissal that you would give when someone tells you that 2+2=5. You wouldn’t even consider it for more than a moment. This is why talking to suicidal people is so incredibly volatile, and why even professionals trained to specifically help suicidal people struggle with it.

    Its basically like a temporary (or for some very unfortunate people, permanent) mental illness. They may even acknowledge that they have a mental illness, but they almost cannot control themselves. It takes serious effort (and most of the time medication as well) to help someone break free of it. It is a very sad situation to see.

    So again, while it absolutely is selfish, I can still understand that people would consider suicide. I don’t agree with them, but I empathize with them. Not that I know how they feel, but I know how I felt, and I wish that they would not have to feel that.





  • When it comes to gacha games or even just Asian developed games in general, Lemmy is equally as bad as Twitter, maybe even worse. Not only in hostility, but also in making comments on things that are just outright wrong or completely ignorant because they don’t play the game and literally never will.

    I don’t play Genshin anymore (stopped playing around the time of the “Rosaria Nerf Incident” because I wanted to play other games), but when I did play it, it was pretty fun. The gacha did not feel forced, I never spent a dime on the game and never felt like I needed to. The community was fine when you ignored the Twitter people.






  • Thats a bit of a weird way of saying that, but I get what you mean.

    For me, it has to be A Girl Who Chants Love at the Bound of This World YU-NO. The original PC-98 release.

    Be warned, the game has very explicitly drawn and described sex scenes, some of which I found extremely disgusting, personally, but I understand it is a game from a totally different time and culture and I am not here to police any of that. Fortunately, I learned pretty early on that none of those scenes contain anything actually relevant to the story of the game, so I could just quickly click through them until the picture changed. Fair warning, if you aren’t the kind of person that can overlook this, then you will probably only be focusing on the like, two parts that amount to maybe 5% of the whole game. But its pretty bad, at least in my opinion.

    YU-NO took me no joke 80+ hours to beat, on a blind first playthrough. The story is about time travel, and features a very complex branching story, especially for the time the game came out. It has like 9 different endings. Basically the main character is trying to travel through time to find his father, who was a historian that disappeared one day. You get a device in a package from your father that basically acts like a Quick Save for the various timelines in the game that get created by the choices you make as a player. If you give or don’t give a certain item to a certain character at a certain time, that could have consequences that put you onto a different timeline, and if you need to get to a different one then you can Quick Load back to a point you used a jewel at. As you go through each timeline, you pick up jewels that act as more Quick Save points in the story. You have to collect all the jewels to get the True Ending of the game, which literally is just a sequel game. The Epilogue of YU-NO is so fire I almost wish it was its own game, YU-NO 2. It was a twist I was not expecting, but loved.

    Needless to say, that game had me hooked. And while there were a few parts that were beyond my own personal opinion of redemption, I am glad I could look past those parts to see the rest of the game. There was a remake in 2017 that IMO totally destroyed the art of the original game, which was unfortunate, but I also don’t think it even censored or removed the sex scenes, so I couldn’t even be happy about that. Its just an all around downgrade except that it is easier to get that in English since it is on Switch, Steam, and PS4.





  • I have to hand it to Bethesda and Virtuos. I was never really much of a fan of Oblivion, only playing it for a few hours and never finishing it (average TES Player moment), but this is an excellently handled remaster that, although it makes less than stellar changes in some places (or in some cases, no changes and just the mechanics of the base game, such as the overly “slidey” feeling movement, that are eventually easily fixable thanks to mods), ultimately they have done an excellent job.

    I kinda hate saying it, but credit where credit is due. You earned it this time, Todd.

    I only hope Bethesda can learn the correct lessons from this (pipedream) and make their next works even better. Very well done and I look forward to seeing Morrowind get the same treatment (I am actually delusional and huffing massive quantities of Hopium lol).



  • Its not more complicated. I guarantee you some of the devs have beef with each other behind the scenes long before this, and this is just the scapegoat for it. That’s always what happens with these FOSS projects with more than one person working on them.

    And its almost always over the dumbest things like “they liked X tweet on Twitter I don’t like” or “they didn’t do something I wanted.”

    They were complicit in allowing the supposed shady code for a long time, what suddenly changed? Its not incredibly hard to imagine.