…individual game systems vary, but fifth-edition D+D was designed with many mechanics which depend upon open rolls with secret modifiers: if your players’ characters can perceive an action taking place, roll openly; if they can’t, invert the roll (DC-12 modifier) and roll secretly against their passive scores…
…individual game systems vary, but fifth-edition D+D was designed with many mechanics which depend upon open rolls with secret modifiers: if your players’ characters can perceive an action taking place, roll openly; if they can’t, invert the roll (DC-12 modifier) and roll secretly against their passive scores…