Not in Education, Employment, or Training. NEET.
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redhorsejacket@lemmy.worldto Greentext@sh.itjust.works•Anon gets investing advice from Isaac Newton10·11 days agoNice to see Newton and I have one thing in common, and, let me tell ya, I don’t know shit about astronomy.
Post your shit, don’t be excessive. If it gets deleted for self promo in one community, there’s several alternatives. If it gets deleted in every community, reassess your messaging lol.
This platform requires OC to survive, or else we’re just a mirror for other sites. Deleting OC because it comes from the Creator seems short-sighted, but I’m also not a mod. So, ymmv.
redhorsejacket@lemmy.worldto Games@sh.itjust.works•"I've had this idea for 25 years": Solo dev behind single-player MMO with fake simulated players insists "I do not plan to add multiplayer" as it soars on SteamEnglish2·1 month agoMeanwhile, I loathe in-article links to the store page which are disguised as links to other, earlier coverage on the subject the article is discussing. Different strokes for different folks, I guess.
redhorsejacket@lemmy.worldto RetroGaming@lemmy.world•BAFTA Crowns Shenmue "The Most Influential Video Game Of All Time" In Surprise Result | Time ExtensionEnglish1·1 month agoUndoubtedly, yes, the fixed camera perspective of the original RE games owes a huge debt of gratitude to Alone in the Dark. However, Sweet Home predates the original AitD by 3 years, and has a direct lineage to RE through Tokuro Fujiwara, who directed Sweet Home and produced the original RE game. In fact, RE began its life as a SNES remake of Sweet Home in 1993, and it wasn’t until production had already begun that Mikami discovered AitD and reconfigured their plans. I’m not super familiar with AitD, so perhaps he lifted more features from that game than the perspective (that weren’t already present in some form in Sweet Home, at any rate), but I didnt see that mentioned in the interview.
That’s a real neat image, does anyone know the source?
redhorsejacket@lemmy.worldto Games@sh.itjust.works•‘An Overwhelmingly Negative And Demoralizing Force’: What It’s Like Working For A Company That’s Forcing AI On Its DevelopersEnglish101·2 months agoI really wish there was a companion piece to this article in which all of the alluded to “higher-ups”, who are pushing the technology, were afforded the same anonymity and freedom to speak candidly as these employees. The most insightful passage of this article, to me, was the individual who theorized that proponents of AI view game development as a problem to be solved, rather than a valuable process of iteration. Given the opportunity to speak freely, I’m curious if the pro-AI devs/execs would agree with that characterization.
redhorsejacket@lemmy.worldto RetroGaming@lemmy.world•BAFTA Crowns Shenmue "The Most Influential Video Game Of All Time" In Surprise Result | Time ExtensionEnglish4·2 months agoIt all depends on how you’re defining “influence”. As an example, let’s look at the first Resident Evil game and it’s predecessor, Sweet Home. More people have played or heard of Resident Evil than a movie tie-in game that was never officially released outside Japan. However, a huge amount of RE’s DNA (indeed, things that fans will say are necessary to capturing the feel of early RE games) stem from Sweet Home. Hell, RE was initially conceived of as a remake of Sweet Home, until they realized they didn’t have the rights. Below is an incomplete list of features from Sweet Home that were incorporated into the first RE.
- inventory management puzzles
- exploring an intricate, cohesive location inhabited by monsters.
- narrative communicated through found notes and cutscenes
- deliberately clunky combat to emphasize player vulnerability
- protagonist characters each have a thing they can do that others can’t (presaging Jill’s lockpick and Chris’s lighter)
- door loading transitions
So, which is the more influential game? The one that popularized all of these concepts, or the one that originated the concepts? I think a case can be made for both, but I lean towards the originator.
And a hundred thousand tons of crude oil.
redhorsejacket@lemmy.worldto Games@sh.itjust.works•Ex-Warner Bros. Exec Reveals the Real Reason Shadow of Mordor's Much-Loved Nemesis System Was CreatedEnglish2·2 months agoWhich part of that makes the analysts idiots? Sounds like their analysis was spot on.
redhorsejacket@lemmy.worldto Games@sh.itjust.works•EA Sports offers $1,500 for student athletes to appear in College Football 26English4·2 months agoSecure the bag.
Now, if only EA would put the damn game on PC…
I feel like my regular rotation is slight in comparison to what other folks are posting, but podcasts are an unwinding kind of activity for me, so I don’t really want to be inundated with current events or heavy topics. Accordingly, here’s a bunch of “Arts and Culture” type recommendations.
Bandsplain: Yasi Salek explores bands’ discographies, usually with a guest who is a self-described super fan of the band being discussed. I think it’s a Spotify exclusive, which is a bummer, but they leverage that to actually play relevant songs at certain points in the cast. A good way to remove blindspots in your catalog, or to achieve a greater understanding of artists’ holistic output, rather than just the hits.
Blank Check: A podcast about filmographies. Each “season” covers a different director, and the hosts examine their career chronologically. Fun, and it encourages me to finally tackle movie blindspots. They are doing the first half of Spielberg’s career at the moment, most recently discussing 1987’s Empire of the Sun.
Eye of the Duck: A podcast about movie genres / vibes. Each “season” is a different kind of film, and the hosts select emblematic examples to examine in chronological order, with a mind towards how the genre evolved over time. Examples of past topics include Alien Invasion, 80s Dark Fantasy, Space Movies, and so on. They are typically a little more “film school brain” than most amateur podcasts, which I appreciate, but may not be everyone’s cup of tea.
Three Moves Ahead: Weekly video game podcast, with a heavy emphasis on strategy games. I’m not a regular listener, but I will often check to see if they’ve done an episode on a particular game that I’m playing.
Every F’n FF: Three folks (who I think are involved in the speed running scene) on a quest to complete every Final Fantasy game. This coincided with a replay of FFX that I embarked upon. Sadly I think X-2 may have broke them, as they’ve not uploaded since last October, but it does look like they completed 1, 2, 4, 7, 10, 13, and Dirge of Cerberus.
redhorsejacket@lemmy.worldto Games@sh.itjust.works•Tony Hawk's Pro Skater 3 + 4 soundtrack details rolled outEnglish4·2 months agoThere is a distinct lack of “If You Must” on this track list and I gotta say, that smells pretty FUNKAAAAY…
redhorsejacket@lemmy.worldto Games@sh.itjust.works•Here’s where the Lord of the Rings Online server transfer situation stands as queues surpass 48 hoursEnglish12·2 months agoHopefully someone with better info than me will chime in (my algorithm occasionally coughs up LOTRO vids, but I haven’t played seriously in some time). I believe that there are two stated reasons for the situation, both relating to the age of the game. The first is that the remaining player base is not big enough to support the number of servers currently offered, and so consolidation will help the game feel more alive at any given moment. The second reason is that the legacy servers are 32 bit, and they want to modernize to a 64 bit architecture. So, two birds, one (standing) stone.
redhorsejacket@lemmy.worldto Games@sh.itjust.works•SAG-AFTRA actors' strike set to continue, as union warns of "alarming loopholes" for "AI abuse" in latest proposalEnglish2·2 months agoTo your parenthetical, is that not what the Producers Guild of America is?
“Keep your stick on the ice fellas, and remember, I’m pulling for ya. We’re all in this together!”
He wasn’t necessarily wrong, he was just an asshole. The context for the meme was a speech he gave in vehement opposition to a proposed bill amendment which would have codified net neutrality principles into law. The concept he was blundering through explaining was basically just an eli5 version of limited bandwidth. I send this message (or, in his parlance, this internet) from my phone to Lemmy. It travels through a series of tubes to get there. If the tubes are clogged with traffic, my message might have to get in line. And that’s not fair to people who have the money to not be treated like a poor.
Fun fact, Senator Stevens was the longest serving senator to lose a bid for reelection, largely due the fact that he was embroiled in a big corruption scandal at the time. The conviction ended up being vacated due to prosecutorial misconduct though, and I didn’t care to dive any deeper, but I’m inclined to believe he was a grifter. Rest in piss.
redhorsejacket@lemmy.worldto Asklemmy@lemmy.ml•What happens if someone on the ISS gets depression?7·3 months agoThis isn’t a direct answer to your question per se, but if this a topic that interests you, I can’t recommend The Right Stuff enough. I’ve not seen the film from the 80s, though by all accounts it’s pretty good, but the book is an excellent overview of the early days of space exploration, when the exact sort of questions that you ask here were being bandied about by the fledgling, pre-Apollo program NASA.
The focus of the book is on the first wave of astronauts who, as someone else mentioned, were pulled primarily from combat aviation backgrounds. I recall several passages which detailed their reactions to the sorts of psychological testing that they were undergoing, usually complete with humorous anecdotes.
When you nut, but Bernoulli keep sucking…