• 0 Posts
  • 57 Comments
Joined 2 years ago
cake
Cake day: July 9th, 2023

help-circle




  • Post your shit, don’t be excessive. If it gets deleted for self promo in one community, there’s several alternatives. If it gets deleted in every community, reassess your messaging lol.

    This platform requires OC to survive, or else we’re just a mirror for other sites. Deleting OC because it comes from the Creator seems short-sighted, but I’m also not a mod. So, ymmv.



  • Undoubtedly, yes, the fixed camera perspective of the original RE games owes a huge debt of gratitude to Alone in the Dark. However, Sweet Home predates the original AitD by 3 years, and has a direct lineage to RE through Tokuro Fujiwara, who directed Sweet Home and produced the original RE game. In fact, RE began its life as a SNES remake of Sweet Home in 1993, and it wasn’t until production had already begun that Mikami discovered AitD and reconfigured their plans. I’m not super familiar with AitD, so perhaps he lifted more features from that game than the perspective (that weren’t already present in some form in Sweet Home, at any rate), but I didnt see that mentioned in the interview.




  • It all depends on how you’re defining “influence”. As an example, let’s look at the first Resident Evil game and it’s predecessor, Sweet Home. More people have played or heard of Resident Evil than a movie tie-in game that was never officially released outside Japan. However, a huge amount of RE’s DNA (indeed, things that fans will say are necessary to capturing the feel of early RE games) stem from Sweet Home. Hell, RE was initially conceived of as a remake of Sweet Home, until they realized they didn’t have the rights. Below is an incomplete list of features from Sweet Home that were incorporated into the first RE.

    • inventory management puzzles
    • exploring an intricate, cohesive location inhabited by monsters.
    • narrative communicated through found notes and cutscenes
    • deliberately clunky combat to emphasize player vulnerability
    • protagonist characters each have a thing they can do that others can’t (presaging Jill’s lockpick and Chris’s lighter)
    • door loading transitions

    So, which is the more influential game? The one that popularized all of these concepts, or the one that originated the concepts? I think a case can be made for both, but I lean towards the originator.





  • I feel like my regular rotation is slight in comparison to what other folks are posting, but podcasts are an unwinding kind of activity for me, so I don’t really want to be inundated with current events or heavy topics. Accordingly, here’s a bunch of “Arts and Culture” type recommendations.

    Bandsplain: Yasi Salek explores bands’ discographies, usually with a guest who is a self-described super fan of the band being discussed. I think it’s a Spotify exclusive, which is a bummer, but they leverage that to actually play relevant songs at certain points in the cast. A good way to remove blindspots in your catalog, or to achieve a greater understanding of artists’ holistic output, rather than just the hits.

    Blank Check: A podcast about filmographies. Each “season” covers a different director, and the hosts examine their career chronologically. Fun, and it encourages me to finally tackle movie blindspots. They are doing the first half of Spielberg’s career at the moment, most recently discussing 1987’s Empire of the Sun.

    Eye of the Duck: A podcast about movie genres / vibes. Each “season” is a different kind of film, and the hosts select emblematic examples to examine in chronological order, with a mind towards how the genre evolved over time. Examples of past topics include Alien Invasion, 80s Dark Fantasy, Space Movies, and so on. They are typically a little more “film school brain” than most amateur podcasts, which I appreciate, but may not be everyone’s cup of tea.

    Three Moves Ahead: Weekly video game podcast, with a heavy emphasis on strategy games. I’m not a regular listener, but I will often check to see if they’ve done an episode on a particular game that I’m playing.

    Every F’n FF: Three folks (who I think are involved in the speed running scene) on a quest to complete every Final Fantasy game. This coincided with a replay of FFX that I embarked upon. Sadly I think X-2 may have broke them, as they’ve not uploaded since last October, but it does look like they completed 1, 2, 4, 7, 10, 13, and Dirge of Cerberus.






  • He wasn’t necessarily wrong, he was just an asshole. The context for the meme was a speech he gave in vehement opposition to a proposed bill amendment which would have codified net neutrality principles into law. The concept he was blundering through explaining was basically just an eli5 version of limited bandwidth. I send this message (or, in his parlance, this internet) from my phone to Lemmy. It travels through a series of tubes to get there. If the tubes are clogged with traffic, my message might have to get in line. And that’s not fair to people who have the money to not be treated like a poor.

    Fun fact, Senator Stevens was the longest serving senator to lose a bid for reelection, largely due the fact that he was embroiled in a big corruption scandal at the time. The conviction ended up being vacated due to prosecutorial misconduct though, and I didn’t care to dive any deeper, but I’m inclined to believe he was a grifter. Rest in piss.


  • This isn’t a direct answer to your question per se, but if this a topic that interests you, I can’t recommend The Right Stuff enough. I’ve not seen the film from the 80s, though by all accounts it’s pretty good, but the book is an excellent overview of the early days of space exploration, when the exact sort of questions that you ask here were being bandied about by the fledgling, pre-Apollo program NASA.

    The focus of the book is on the first wave of astronauts who, as someone else mentioned, were pulled primarily from combat aviation backgrounds. I recall several passages which detailed their reactions to the sorts of psychological testing that they were undergoing, usually complete with humorous anecdotes.