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Stamets@lemmy.world to RPGMemes @ttrpg.network · 13 hours ago

Read your spellbooks

lemmy.world

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Read your spellbooks

lemmy.world

Stamets@lemmy.world to RPGMemes @ttrpg.network · 13 hours ago
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  • authorinthedark@lemmy.sdf.org
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    10 hours ago

    blindness/deafness is a 1e spell which is permanent no matter what

    • qarbone@lemmy.world
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      7 hours ago

      Ah! Whenever I’m talking to people about Pathfinder, it’s always 2e. Sorta like people saying D&D and meaning 5(.5)e.

      • authorinthedark@lemmy.sdf.org
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        6 hours ago

        same! I almost let it go assuming we were talking about a crit fail from 2e, but I had an itch in the back of my head telling me to check first

        • TwiddleTwaddle@lemmy.blahaj.zone
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          6 hours ago

          Y’all could have saved me the clicks if I had checked here first. I just went through this same thought process

    • psud@aussie.zone
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      7 hours ago

      D&D 3.5:

      Blindness/Deafness Necromancy Level: Brd 2, Clr 3, Sor/Wiz 2 Components: V Casting Time: 1 standard action Range: Medium (100 ft. + 10 ft./level) Target: One living creature Duration: Permanent (D) Saving Throw: Fortitude negates Spell Resistance: Yes

      You pretty much destroy their eyes or ears. There’s a spell that undoes the damage

      • theTarrasque@lemmy.world
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        2 hours ago

        AFAIK The (D) behind „permanent“ means „dismissable“ so the caster can end it any time they want.

        Edit: Found a reference:

        https://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#%3A~%3Atext=(D)+Dismissible%2Con+your+turn.

        • psud@aussie.zone
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          1 hour ago

          That is correct

    • Ricky Rigatoni@lemm.ee
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      7 hours ago

      So can wizards quietly cast spells in a stealthy manner? Want to know if I ever get isekai’d into a pathfinder world.

      • flicker@lemmy.dbzer0.com
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        3 hours ago

        There’s always a feat for that!

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